Mechanics Monday: Time for a clue
Themed Thursday – Get out clause
No easy way out
I’m sure you’re all familiar with the ‘joke’ that goes something like: “Bad news, Captain, the fugitive got away.” “What?! I thought I told you to cover all the exits?” “We did, sir, but they got out through an entrance.” It’s not particularly funny but it touches on an interesting…
Mechanics Monday: What do we mean by role-playing?
It’s a pretty common view amongst both players and experts that the future for escape games lies with better stories/narratives. What exactly that means and how it might be implemented isn’t quite as clear, but for me it’s simply about a more engaging experience. I’m already tired of “here’s a flimsy…
Still got it – Sabotage @ Breakout Manchester
Mechanics Monday – Ubiquitous UV
I’m not sure this is really an MM, as I’m not really proposing anything new, but thought it was worth commenting on anyway (and it’s definitely Monday). In some of the recent twitter chat (I’m not going to try and portmanteau that) we’ve been talking about how UV torches seem…
Room ranking
I know a few of you had already noticed ‘my favourite rooms’ page, where I’ve been ranking each of the rooms I’ve visited after I’ve reviewed them. But it’s been nagging me that “favourite” suggests picking out individual games, whereas what’s there is a full list of every game I’ve…
Themed Thursday – Through the Looking Glass
If you don’t know what Themed Thursday is please read this. Today’s object is a painting. Next week’s ‘object’ is betrayal! It’s awesome that the global escape game community has grown so much, and continues to grow so quickly, that there are now so many sources and articles to read…