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Home Archive by category "Mechanics Monday"

Category: Mechanics Monday

Mechanics Monday: Time for a clue

For the first time ever I think I’ve got a genuine Mechanics Monday (based on the original definition)! But I’ll let you be the judge. All escape games include both a clock and a hint system of some kind (sometimes one and the same). The way it is implemented varies…

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Mark 13 April 2015 13 April 2015Mechanics Monday clock, gamemaster, hints, role-playing 5

Mechanics Monday: What do we mean by role-playing?

It’s a pretty common view amongst both players and experts that the future for escape games lies with better stories/narratives. What exactly that means and how it might be implemented isn’t quite as clear, but for me it’s simply about a more engaging experience. I’m already tired of “here’s a flimsy…

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Mark 6 April 2015 7 April 2015Mechanics Monday @escapequestUK, costumes, in character, role-playing 0

Mechanics Monday – Ubiquitous UV

I’m not sure this is really an MM, as I’m not really proposing anything new, but thought it was worth commenting on anyway (and it’s definitely Monday). In some of the recent twitter chat (I’m not going to try and portmanteau that) we’ve been talking about how UV torches seem…

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Mark 30 March 2015 30 March 2015General musings, Mechanics Monday logic leaps, UV torch 1

Mechanics Monday – Red Herrings

A slight twist on the original definition of a Mechanics Monday, instead of an element that’s constant in every game, I’d like to discuss an element you some of the time – red herrings – and maybe start some discussion on whether they’re a good thing for escape games or not.…

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Mark 16 March 2015 16 March 2015Mechanics Monday escroomaddict, multiple endings, routes 4
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