50/50 – Sacrifice @ Clue HQ Warrington

This review of Sacrifice is based on a visit from February 2016.

Sacrifice photo

It’s two teams playin’, in two separate worlds

We’d learned of this room back in August when playing The Teleporter, but didn’t have chance to go and play it until much later. I was particularly interested and intrigued for two reasons: 1) The room design was at least partly inspired by my suggested theme, 2) I knew there wasn’t a lot of space left in Clue HQ Warrington so wanted to see how they’d implement Sacrifice:

You wake up, blindfolded and disorientated, with no recollection of how you came to be here. You quickly learn that in order to escape you must compete for your life. Every human must face this text at some point in their lifetime, to seek out the survivors and eliminate the unworthy. In this race against time and your friends, will you be willing to make the ultimate sacrifice for your own survival? You have one hour to prove yourself; it’s them… or you.

 

What may not be immediately obvious from the intro (but will be if you read my suggestion) is that this is designed as a race room. And not just two copies of the same room to see who gets the fastest time; one where you can interact and affect what happens to the other team. Brilliant! So the first thing to do was decide who would be teamed with who. You wouldn’t believe the length at which it was debated, and the systems that were suggested, until eventually we had to very literally draw straws. Finally we were set: James and Richard1 vs. Richard2, me and Paul.

After watching the general health and safety video (which we know nearly off by heart now) we were led through to our room for the specific briefing. There wasn’t much to add to the description above apart from the sting in the tail; when one team escapes the others are instantly ‘sacrificed’ meaning the room ends for them and they don’t get the chance to finish it. In hindsight I’m not sure I’m a massive fan of the idea, as it seems like people should at least have the hour to try and get out, but it certainly upped the stakes.

Picking up my earlier point, possibly the first thing you’ll note about the room is how small it is. In fact the website warns that the game might not be suitable for people with claustrophobia (the first time I’ve actually seen a site mention that it might be an issue, rather than saying it definitely won’t be). And this isn’t just the entrance hall; this room is it for the two or three of you until you get out. Definitely the next thing you’ll notice is how you’re going to interact with the other team, who aren’t very far away. It’s so bizarre, making your environment feel both bigger and smaller at the same time. Then the timer starts, and you’re off.

As the space is so small there’s not really a lot of searching to do, making the start of the game highly unusual as you nervously look at each other and wonder how to attack it. Another symptom of the confines is how you progress through the room. Rather than open doors to new areas you must enter passwords into a computer system which gets you a step closer to salvation. The passwords are obviously derived from the puzzles, which, also obviously if you’ve been paying attention, are pretty solid including one or two ideas that I haven’t seen anywhere else.

We escaped in a time of 52 minutes (at which point the other team were nowhere near). That’s pretty slow for a room rated just 3/5 on the difficulty scale. That could be because we had fewer players than normal, but I suspect is more because of how ‘different’ it is. Does it work? Yes and no. It’s a solid game that would stack up favourably in most site’s arsenals. And is a very interesting experiment with some novel ideas. But I think it’s my least favourite of Clue HQ’s offerings. The team interactivity doesn’t quite work for me. The room doesn’t have much in terms of theme or aesthetics (other than some vague horror stuff). And I like the whole exploration element of an escape rather than being in a specifically confined space. I wouldn’t recommend the game to new players as I don’t think they’d appreciate the ideas on show and would find the whole thing a bit weird. I would recommend it to more experienced players, especially if they’re looking for something unusual.

 

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