The focus for today’s Themed Thursday is war. When I initially suggested it I just wanted to see if someone could craft a decent story in a war-based setting. I still am interested in this, but that’s not the way I’m going.
I want my war fought between two teams in a race room.
As I say, the story line is not my biggest concern. Maybe an air strike has been called for the area and you’ve got 60 minutes to get out of there (though that wouldn’t really explain why all the doors are locked, unless you’d barricaded yourself in with puzzles, but never mind). Maybe you’re pinned down by the enemy and need to find an alternative escape route. Whatever. The special feature of the game is that you can solve ‘side-quests’ that affect the room you’re playing against, i.e. the solving of a puzzle causes the other team’s room to fill with smoke or lose power temporarily.
This presents the escapers with a choice; just to put their head down and go for the escape, or to spend a little time inconveniencing the others thus buying yourself a bit more time. And if one team does open fire you can bet that the next thing done will be to return it (with interest!). Maybe the complexity or time required to complete a puzzle could be linked to the size of the weapon and the amount of disruption caused. Maybe when something’s broken/switched off it doesn’t just come back on by itself, you have to complete some task to fix it. So you have the choice of persevering in the dark with a torch or spending some time restoring the power. Maybe it could be fun?
The main drawback to this is I’m not sure how it would pan out as a room without the race/fight element. Any ideas?