Walking the plank – Shipwrecked @ Breakout Liverpool

Only 50% of the props were from the room

Only 50% of the props were from the room; I brought my own outfit

Breakout have opened a second venue, this time in the new escape game capital of the North, Liverpool. Like their Manchester location, they’re right in the city centre, in the basement of some council buildings. The facility is well decorated and spacious. At the time of visiting they had three rooms (they’ve recently announced a fourth), two of which are the same as Manchester (Sabotage and Classified), and a brand new pirate-themed room called Shipwrecked:

Can you escape the famous Soldado Pirate shipwreck with Captain Chiver’s most prized and valuable treasure before his ghost that endlessly haunts the ship finds you, and drags you down into his watery grave? You have 60 minutes to search the ship and find your way out with the riches.

Now, in the past I’ve spoken about misleading briefs and how they could be used to get you more involved in the story. But here I’m not sure there’s any such intention, I think they just got the name wrong. The theming, at least as far as I understood it, was being on some sort of desert island. So I’d have gone with Smugglers’ Cove or Pirate Island or something. Anyway, the name of a room doesn’t matter too much.

The room is rated 3/5 difficulty (or “easy” as it’s also known). I’m always somewhat wary of easy rooms as they can just become a tedious chore of obvious puzzles. That isn’t the case here. Breakout have been very clever by making relatively straightforward problems more difficult, via a variety of means I won’t go into. Suffice to say as 30 minutes ticked over, when some easy games would be over, we were a little panicked that we wouldn’t get out at all. Luckily for us the ‘over-thinking’ we’d done earlier came back to help us, and we escaped with 12 minutes to spare.

The set design isn’t as luxurious as you might get elsewhere, you’ll see the odd bit of plaster and loose wire, but there’s plenty of appropriate props in the room to distract you from that. The puzzle design is fun without being too hard, ideal for a beginner group. And there’s enough to do to keep you entertained for a reasonable amount of time. It probably isn’t enough of a challenge for experienced groups but could be a good start for newbies.

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